While PlayerUnknown's Battlegrounds is far from the first Battle Royale game to exist, its early access release on PC during the first quarter of 2017 unquestionably kick-started a resurgence of the genre. Ever since then, myriad developers have been keen to introduce a bunch of different takes on this type of survival and last-man-standing gameplay. For example, Activision and Treyarch brought Blackout to Call of Duty: Black Ops 4 , Red Dead Online introduced its own unique Battle Royale game mode called "Make It Count", and of course, Epic Games found massive success in turning Fortnite 's Battle Royale into a free-to-play phenomenon. Now, with PUBG 's arrival on PlayStation 4 having occurred nearly two years after its introduction to the masses, it begs the question of whether or not the game is actually a necessity for Battle Royale fans on PS4, or a perfunctory shooter that made its leap onto the Sony console far too l
Aside from the haphazard messiness of the controls, one major asset of PUBG on PS4 is the dependable and realistic quality of the shooting itself, as it generally feels solid no matter which of the wealth of different guns and weapon modifications players wield. Nevertheless, basic movement and evasive maneuvers–especially when in vehicles–can occasionally be unreliable and ineffective, with the floaty feel of jumping being among the worst offenders. Naturally, this hampers the inherently pleasurable nature of getting to use the actual firing mechanics when a firefight does break out. Plus, accessing menus on the fly is incredibly unintuitive, with the poor quality of their designs and layouts often prompting confusion and frustration. With this being the case, the PlayStation 4 iteration of the title doesn't offer too much incentive for players to stick around for more than a few matches at a time, thus hindering its overall replay val
S12K: Vikendi is riddled with towns and other urban dwellings, which is a natural environment to pull out any shotgun including the S12K. This shotgun is death incarnate in the hands of players that are stuck in any kind of intimate skirmish. It has a unique rate-of-fire which enables players to "blast away" at a blazing speed. With an extended magazine, a player can tear down an entire squad within seconds. However, it's not recommended for open areas, as its range simply won't do any adequate dam
S686: When it comes to shotguns, there's no doubt that the S686 is the king regarding its damage. Its double-barrel can bog down players during reloading times, which makes them sitting ducks. However, one well-placed shot with both barrels on a single opponent will quickly reduce them into oatmeal. It's not recommended taking on more than one opponent with this shotgun, however. Switching to a sidearm during combat can buy players enough time to escape to behind cover and safely reload the shotgun. If players are hankering for a shotgun with a better fire rate, then perhaps the S12K is what they n
M16A4: This assault rifle has a really good range and it can easily blow chunks off your opponent when carefully aimed. It also has the best recoil of all the assault rifles and it's easy to handle. If out of options, there's a good chance to survive an entire match with just this assault rifle on the player's side. Especially when it's dressed up with a nice scope and other compone
Yeah, yeah it is! We've done two years straight now. We've done this live podcast, which started off more as just a podcast, but this year, because of the reboot and all of that, it sort of took on a life of its own and became this event that we weren't originally setting out to do, but we did it! We ended up making this weekend out of it for fans of 90210. People flew in from all over the world, and we held the podcast at Torrance High School, where we shot the original show. That was West Beverly High. I had a bunch of cast members from the old show. Douglas Emerson, who played Scott, and Joe E. Tata, who played Nat, and Ian (Ziering) was there, and Gabrielle (Carteris) was there, and Christine Elise was there, and it was a really good time. So we all just sat and talked and had fun, and we had these really great packages for the people that were fans of the show to come. In some packages, they got to tour around in a car with the executive producer and one of the writers of the show, and they got to go to locations from the show and talk with them in the car. We had all these really special things. Some people got to tour the campus of the school. It was really fun. We ended up doing the whole thing with 100% of the proceeds going to generosity.org and to colorectal cancer awareness for Luke. It became a really great way to raise money for those foundations and to pay homage to the show and have fun with fans. I don't know if we'll do it again because it was a lot of work (Laughs), but the podcast has been really fun. We don't have any corporate sponsors, Project windless so Derek, my partner, we just hop on the phone together and we record on Sk