When it first debuted in 2014, Dark Souls II was initially panned partially because of its many lackluster bosses. While battles against The Last Giant and Lost Sinner may feel fairly formulaic, The Duke's Dear Freja certainly stood out, particularly among the other bosses in the game's first h
Vague and obscure lore wouldn't stop most Souls veterans, of course, and those who venture down into King's Field' s abyssal depths will be met with one of the most disturbing bosses in series history. What appears to be a pillar of tentacles adorned with an eerie white mask, Reinhardt III is a fittingly weird conclusion to an oddball
When the player encounters Aldrich, the being engages in battle by manifesting powers it absorbed from Gwyndolin. Now nothing more than an amorphous black mass with an all-consuming hunger for powerful beings, Aldrich definitely stands as one of Dark Souls III's most horrific entit
The main world of Elden Ring is full of weapons, Ashes of War, and damage types that scale with either Intelligence, Faith, or Arcane, giving players who create characters focused around a single magical attribute melee attack options not reliant on Strength or Dexterity. Currently, however, there is only one weapon in Elden Ring 's game world that scales with both Intelligence and Faith (the Sword of Night and Flame) and no weapons/Ashes of War with Intelligence/Arcane or Faith/Arcane scaling. If future DLC introduces new magical or weird weapons to Elden Ring Nightreign Ring with the attribute scales mentioned above, players who create "Int/Faith," "Int/Arcane," or "Faith/Arcane" mage characters will gain access to many more interesting combat approac
There are a few historic weapons that don't quite fit into any of the archetypes listed above, but could probably be introduced in Elden Ring's future DLC without disrupting gameplay balance. Stone-hurling weapons such as Slings or Sling-Staffs could give players access to a new type of ranged weapon while also letting FromSoftware introduce new item-crafting options (sling bullets made from glowing ruin fragments, crystals, meteor fragments, half-cooled magma, etc). Javelin and dart-hurling stick tools such as the Pre-Columbian atlatl could become the basic of new melee/ranged hybrid weapons in Elden Ring , letting player clobber foes with one-handed attacks, then launch arrows and bolts at distant targets with the two-handed weapon skill. Finally, DLC could introduce a few more gunpowder type weapons to the game without making Elden Ring feel like Bloodborne 2.0 ; history is full of examples of primitive hand-cannons, fire-lances, and primitive rocket launchers that co-existed on the battlefield with traditional medieval methods of
The bosses of Sekiro cast a long shadow on other FromSoftware __ games, as do many elements of the highly acclaimed Sekiro: Shadows Die Twice. Turning the focus away from complete character customization focusing instead on customizing the prosthetic of the main character. For Soul Arts, artists were invited to conceptualize a prosthetic and detail its combat mechanics for in-game use. Lucas Reiner conceptualized the sticky bomb prosthetic, which would utilize the hand as well as the arm. Reiner’s piece, and the entire Sekiro portion of Soul Arts, continues to show the endless possibilities of the admirers of FromSoftware __ ga
Music and musicians are a strangely beautiful part of Elden Ring 's gameplay ambiance; the nomadic merchants scattered throughout the Lands Between play ditties on their fiddles to lure customers in, the pages of Leyndell Royal Capital weave haunting melodies with their wooden flutes, and certain winged bat creatures in the open world will sing mournful Latin dirges about the glories they lost. **Elden Ring ** DLC boss weapons modeled after string, brass, or woodwind instruments of these NPCs would not only let players show off their character's "talents" in front of summoned players, but could also logically justify the creation of new weapon Skills designed to strengthen allies or distract enemies in true Bard fash
Though Demon’s Souls features director Miyakazi’s favorite boss fight , it is missing artist Timothy Kelly’s sixth Archstone concept of the Twisted City. Soul Arts describes the Twisted City as a place that is warped and bent, with snow and mist shimmering across the landscape. The Twisted City was woven from pre-existing fabric by The Weaver, whose presence is all around the city. Everything there was a twisted version of the City of Giants. In the Twisted City, shadows change everything about the city. Timothy Kelly’s art, as well as the written concept by VaatiVidya, make for a very intriguing storyline that is just the beginning of the "what-ifs" introduced in Soul Ar
This weapon can be found in two locations. The first is in the Altus Plateau, in a carriage towed by two trolls southwest of the Road of Iniquity Side Path Site of Grace. This weapon can also be dropped by the NPC Magnus the Beast Claw, who can be invaded as part of Elden Ring ’s White Mask Varré's questl