By default, Sebille is a Rogue, a class full of useful and deadly skills. However, she can be just as useful in several other classes. Flesh Sacrifice allows her to hit harder and more often, making her an excellent DPS. Inquisitor or Shadowblade are great classes to let her take advantage of this abil
As an Undead, Geomancer will always be one of the best skills for Fane to use. He will be damaged by normal healing potions and restorative spells; instead, the only way to heal him is through poison. In DOS2, Geomancer is the school that focuses on dealing poison damage. With every Combat Ability point invested in this school, Fane's Poison and Earth elemental attacks will deal 5% more damage. Not only will this increase his healing, but it will allow him to unleash devastating attacks upon foes. Poison will eat away at enemy Vitality, while Oil-based attacks will mire them in m
When playing as Sebille, it's important not to let someone else knife Stingtail before she can speak to him — but also to be mindful of any other open quests involving him. For example, if the player has the Red Prince in their party, be sure the royal lizard gets his audience with Stingtail before Sebille does. Despite appearances, this Dreamer is an important character; be sure he doesn't die premature
Using Corrosive Touch, followed by a physical attack or a Warfare skill, easily deals heavy damage to physical foes. If players choose to make use of Artillery Plant, put a few points into Summoning to buff up the summon's st
Outside of combat, Fane is a handy rogue thanks to his fingers. Fane has the ability to use his bony fingers as unlimited lockpicks . This makes thieving easier and more profitable, as lockpicking is now f
Like Chloroform, the Gag Order skill is useful against enemies with magic armor. This skill destroys the enemy's magic armor and also sets the silenced status effect for one turn. Silenced is great to use against enemies that use magic. It removed their capability to use any magical abilities and forces them to attack with physical attacks . This skill can be obtained randomly, but players can also purchase the skill from Papa Thrash in the Driftwood Tav
To use this effectively, players should trigger a cascade of specific skills: Apotheosis, Adrenaline, Peace of Mind, Time Warp, and Pyroclastic Eruption. The first turn lowers the AP cost of moves to nearly nothing, raises various stats, and blasts the enemy with a powerful attack, before Time Warp immediately grants Fane a second turn. On this bonus turn, Skin Graft, Adrenaline, and another Pyroclastic Eruption can finish most foes off without them ever getting a chance to att
Persuasion is helpful for any starting character, but comes in particularly handy when playing as Sebille. With it, she can talk herself out of fights as deftly as she talks herself into them, calming those she's ange
In Original Sin 2 , players with high-enough Combat Abilities such as Persuasion may convince NPCs to stop being so hostile to them. As such, Original Sin 2 players may soon realize that they need to invest in these dialogue stats in order to diversify their options in the SLG game DLC. In D&D - and in turn, BG3 - dialogue also plays a huge role in most encount
Possibly the best skill to use on a single enemy from the Scoundrel tree is Terrifying Cruelty. This skill can inflict two different status effects on the enemy hit by it, Terrified and Bleeding. Bleeding will cause damage over time for two turns and Terrified will cause the enemy to run away in fear. On top of that, this skill deals one hundred and ten percent damage to the enemy and can backstab. The only downside to this skill is that it costs three action points to use and has a four turn coold
Necromancy is great when wielded properly, but there are a few skills that might be better avoided when playing with friends. One of these abilities is Infect. It causes a disease to infect the target which then spreads to all nearby charact
Backlash is one of the most essential skills for any Scoundrel build. It can be chosen when creating a new character or when the player reaches Fort Joy. This skill teleports the player who uses it behind the enemy and backstabs them at the same time. One of the best parts about this perk is the low action point cost. This skill only costs one action point. The downside is that it has a 3 turn cooldown, so players will have to rely on other means to get behind other enemies. That's where the other skills come
This can spell disaster for allies since disease causes a decrease in constitution and attack power . This effect lasts for two grueling turns, which is good for infected enemies but allies will probably be hating the character who cast
On a similar note, when Sebille’s sharp tongue and penchant for making enemies do get her into trouble, there are times when she can talk herself out of it. Having a high persuasion skill is helpful for players who prefer to have some level of choice in who they fight and w