This would be especially effective if particular characters weren't locked behind single decisions, rather than chains of choices that would encourage the player to experiment with their choices and greatly enhance replay value through tangible assets that are only available under certain conditi
Many TTRPG fans would say Wizards of the Coast 's Dungeons & Dragons isn't just a roleplaying game. Rather, it's also an intense strategy game in its own right. After all, players need to decide what their characters have to do in different situations. Moreover, Player Characters have moral alignments that usually give insights toward their perspectives in life or even in battle. As such, it makes sense for D&D combat encounters to become extremely intense even without the stellar graphics of modern ga
There was a time when the revival of the science fiction franchise XCOM by Firaxis Games was seen as simply a small-scale, back-up title to the main event. But long before the squad-based shooter disappointed many, the traditional, turn-based strategy XCOM: Enemy Unknown had been launched to near universal acclaim, not only doing the brand justice, but reinvigorating the genre as a whole. The expansion Enemy Within doubled down on the fiction and gameplay - but it was **XCOM 2 ** that had the anticipation in its fa
Grim Fandango was one of many iconic graphic adventures to have been remastered in recent years, joining The Secret of Monkey Island and Day of the Tentacle . The point-and-click classic is considered to be the genre's final bow, with its huge 94 Metascore being a testament to how it encapsulated so much about what was great about graphic adventu
Make no mistake: you will lose fighters in this game, and the developers make sure you're aware of it from the very start. And knowing now that each fighter is one of a dying breed, every death - every death - carries an extra sting of defeat and desperation (not to mention the always-looming threat of ADVENT launching a surprise attack on your base - potentially ending the campaign in one fell swoop). But as players learn to use surprise, squad tactics, and smart, not hesitant aggression, the reasons for Firaxis' changes make perfect se
Breath of the Wild 's artistic cover gives players a glimpse at the game's beauty, making them want to explore the world being shown and venture to the ominous castle that Link's body language clearly shows has his full attent
The percentage of shots in XCOM 2's early game will often prove unreliable. Grenades will be useful to deal guaranteed damage and to destroy enemy cover, helping the rest of the squad land a hit. Killing an enemy with any kind of explosion will destroy any loot it might drop, so it should be avoided unless absolutely necess
PC players have been enjoying the game since February, but the developers have finally released a console version to Xbox One and PS4. It's a longer delay than many gamers are used, so does the ported version seem worth the wait? And slg advanced strategies after Enemy Unknown 's own release on consoles, have the interfaces and controls been improved (along with the performance) on the Xbox One and PS4's hardware? The answer is 'yes' across the board - minus a few technical iss
XCOM 2 's cover has a far more minimalist design than the other entries on this list. The game's cover is extremely sinister, with the alien's face being made up purely of human skulls, letting players know straight away that this isn't going to be a wholesome Bandicoot -like adventure. Moreover, the morbid aesthetics and fact that the alien is looking straight at the viewer could be seen as an implication of the game's punishing difficul
The PSP re-release of Final Fantasy Tactics was mostly just the PS1 game’s graphics. The one big addition the port got was animated cutscenes drawn in a style that fit the game’s theme. That is what this game and its predecessor, Octopath Traveler, lacked. The in-game animations are fine but they still look goofy. Square Enix definitely has the budget for cutscenes since this style is trying to harken back to the PS1 days alre
Project Octopath Traveler was one of the first games shown for the Nintendo Switch. While it did eventually go to PC, it remains one of Nintendo’s bigger console exclusives. Now that team at Square Enix is back with the same strategy in a new 2D game in
Now, this might be because the original Nintendo Switch hardware is struggling to keep up with development in its fifth year. Either way the frequent use of loads and the time itself adds up into annoyances however small they may
That is to say they released a demo to the public in the hopes that they can then gather feedback for the final release. Chances are they will launch another demo down the line showcasing their progress on Project Triangle Strategy. Hopefully they can change that name because it is a mouthful. There are bigger things in this game that need fixing tho