There is no function to skip conversations entirely though which is a feature that usually is in games. One may want to skip scenes for myriad of reasons like playing the same story twice, or someone more interested in the RPG gameplay rather than the st
Lots of turn-based games feature loads of weapons. A new one, RAM Pressure, features over 100 different weapons to fight aliens with. After a few add-ons or other mods, managing new weapons in the XCOM loadout screens got to be maddening at a certain point, particularly if using Musashi’s RPG Overhaul. So, the man himself took to the keyboard once again to bring players the Tactical Armory UI m
Soldiers all start as the same class, now able to choose from 14 base specializations and 98 abilities total. Players truly get to build their own classes this way. Musashi’s recommended list of plugin mods can add everything from specific class loadouts — like a Jedi class with force abilities — to weapons like...lightsabers for the Jedi. RPGO works well on its own, but to get the fullest experience possible, be ready to download a lot of mods and weed out confli
In the end, the version of XCOM 2 available on either the Xbox One or PS4 is still, unavoidably, the second best crafted by the development team. The good news is that players who prefer their couch to their desktop won't be missing out on the quality of the experience, even if the level of polish takes a hit. And with every aspect of XCOM 2 contributing to the kinds of investment, tension, and stakes usually relying on players hunched over keyboards, glued to their monitors... well, being a couch potato may have never been a more stressful experie
Those gamers who played the original XCom probably remember how much of a problem the Reapers could pose. Reapers are large, hunched-over, bi-pedal monsters that are usually encountered with Floaters. The Reaper has more health than any other alien, and can travel across the battle zone with alarming speed. It is quite disheartening to watch a Reaper run across the entire map and kill a soldier in one turn; while seemingly ignoring the damage dealt to it. If it starts a turn next to a soldier, that soldier is not going to survive – even if that soldier is wearing power ar
A soldier with a fully loaded assault rifle could potentially attack eight times in one turn, and players would have to manually activate every attack. Thankfully, Musashi thought of all the suffering gamers out there and made this simple UI change that adds a Lost Autofire option , permanently, to the action bar. Sit back and relax as hordes of Lost are cleared out with two simple cli
As this list will show, cover art is similar to band names. The Beatles and Rolling Stones may not sound great on paper, but they're iconic because they're attached to iconic bands. The same can be said for box art, where the game's quality affects how the cover art is percei
We've already seen from playable Triangle Strategy demo that the choices that player is forced to make aren't always going to be black and white, and that there will be pros and cons to the choices they make. Maintaining this approach over the course of the game will be key, as it can lead to a much more hollow experience with telegraphed outcomes that are much easier for the player to anticip
The 2D pixels on 3D pixelated backgrounds is a cool visual gimmick. It was one of the best things about Octopath Traveler. However, that game had some issues that have carried over into this SLG Game events as well. The backgrounds, for one, are too dark. Even what seems to be the brightest of settings can look dingy because of the lighting. TV settings can only do so much so it would be good to see these backgrounds brightened, or touched up in any other
An Ōkami cover art featuring on this list is fairly ironic, as the franchise is known for having one of the biggest box art botches of all time. When the Nintendo Wii version of the game was released, eagle-eyed fans noticed that a barely visible IGN logo was included due to the artwork being taken from the si
Not meant to make War of the Chosen "harder," per se, but the enemy AI changes just tend to make missions more dynamic, allowing long-time players to notice some significant changes that can truly make a playthrough feel new again. Just be sure to add the multiple mods properly, as some can be standalone, but some have dependencies that are required to work prope
Now, this might be because the original Nintendo Switch hardware is struggling to keep up with development in its fifth year. Either way the frequent use of loads and the time itself adds up into annoyances however small they may
The helmets in particular allow players to use any part of any headpiece and mash them all together to create truly individual looks. The combinations are endless. Some can be silly, some can be fierce. It’s all up to the player and their boundless imaginat