Anton Ivanov is a member of Belobog Heavy Industries, and while he shares a similar sense of fashion as his fellow members, his design has a lot of unique elements. What’s really interesting about Anton is that he really leans into a streetwear and ruffian design while still sporting elements of his work in construct
Speak to Pavol Chuck in the Afternoon to the right of the 141 Convenience Store . He and Clara will be talking together. Pavol Chuck will have you talk to Sage in a Barrel and return to him again. After, he'll give you the HIA C
As mentioned before, there are 18 HIA Commemorative Coinson Sixth Street. Trade them with Sage in a Barrel for some Denny, Senior Investigator Logs, and W-Engine Modules. These are fantastic for upgrading any free characters in **Zenless Zone Zero ** . If you need any further help locating the HIA Commemorative Coins on Sixth Street, ON Gaming has a fantastic visual guide on YouT
Nicole Demara is one of the first playable characters that you meet when you boot up Zenless Zone Zero. Her fan appeal is pretty apparent right off the bat, but that isn’t what makes her character design gr
Most HIA Coins can be obtained by talking to various NPCs in New Eridu. While these can be done out of order, keeping track of which ones are collected is important. The first coin is obtained by speaking to Ellis in the Afternoon at General Chop's Noodle Sh
As your goal is to get a high score, try to match as many blocks as you can before you dig deeper. However, if there are not many same-colored blocks in your view, it's better to go down before you run out of ene
Nicole is clever and powerful, but she utilizes a bit of a 'ditzy' front to wiggle her way out of tense situations, and unsurprisingly, it works well. Her clothing choice helps her to keep up that front and keep her opponents continually underestimating her, but little do they know that’s all part of the
So, while I think ZZZ's combat is majorly impacted by being available on phones, the game's simplicity is also probably intended to some degree . HoYoverse games serve a wide audience, and as much as I personally like character action games, the genre as a whole is relatively niche. I still think there's a middle ground that the game could've found between the Dante of Devil May Cry 4 and 5 - one of the most complex characters to control in any video game - and ZZZ 's roster, but I recognize that trending more towards simplicity is probably the better bet for widespread success
Talk to Gerant outside the Remodeling Shop at Midnight . He'll want you to go talk with his partner, Sita. She is close by behind the Newsstand. Finally, speak with Gerant again to obtain the HIA Commemorative C
Like a lot of other mobile action games, ZZZ has only three basic offensive inputs: an attack chain, a skill, and an ultimate. In the worst case, this can make the game's combat feel overly simplistic and dull. When my ultimate isn't available, and I don't have enough meter to use an enhanced skill, I'm simply mashing away on the basic attack chain, waiting for my meter to fill up or for an enemy to present a change to dodge or counter - not helped by the fact that ZZZ 's basic enemy types attack very little, and are easily stunlocked.
Anton can increase his own damage whenever he triggers one of these attacks, which is one of the most important mechanics while playing him. Other than that, Anton can enter the burst mode with his EX special attack , which slowly consumes his energy while giving an Electric Infusion to most of his atta
HIA Commemorative Coins are an item that can be earned by helping people in **Zenless Zone Zero ** . Unlike HoYoverse's other titles, Zenless Zone Zero is focused on problem-solving. Players can select one of two main characters who have the role of a Proxy and do not actively participate in fights. Instead, you can walk around New Eridu, talking to people and solving their issues. As a reward, you will obtain HIA Commemorative Co
Less excusable, though, is how the gacha system interacts with the game's existing combat woes. Personally, I was lucky enough to have gotten Nekomata, Soldier 11, and Koleda off a combination of standard banner pulls and a lost 50/50. All three characters have relatively fun mechanics, and the latter two pair well in a team together, but it's not hard to imagine a scenario where I wasn't as lucky as I was, zoning regulations stuck with characters whose combat abilities didn't interest me as much.
Characters don streetwear clothing and, in some cases (like the Belobog Heavy Industries playable characters) dress pretty similarly to the rest of their group. Others, like the Cunning Hares, have pretty distinct styles from one another. However, it all works to represent their personalities and what their end goals are. Some characters intentionally dress themselves as a bit ditzy, while others aim to paint themselves as the embodiment of the rule of c