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The third movie gets a lot of flack, but I love it. Unfortunately, I can't say the same for this Sega Genesis game. First of all, it's oddly dark. That screenshot isn't washed out either. In fact, I had to brighten it up to make it look like that. Gameplay wise it's a series of time challenges to prevent disasters in time. The first mission is to prevent Clara from falling off a cliff. It’s basically a game of memory since there's a cheap obstacle literally every few seconds. Back to the Future part III has a weird sense of humor about it that I admire. Even though the game is awful, it’s kind of something you need to see to believe. Just don’t play it yours


Ever hear of the legend of Lucky Luke? Yeah neither have I, dear readers. That's probably because it’s based on a series of French comics dating back to the late 40s. As obscure as it is I'm surprised there are so many games based on the character. I grabbed one for my favorite console, the Super Nintendo, and was not impressed. It looks good (resembling the comic to a degree), but I wouldn't call it exciting. Lucky Luke is slow as molasses in terms of walking and jumping, which makes platforming a needlessly hard challenge. Shooting is no better either. Worse yet, your objective is not clearly defined in a level. I don't expect games to hold my hand, but give me a break. At least try to be decent to your play

That's all until Red Dead Redemption 2 , Rockstar Games' long-awaited and highly-anticipated follow-up to the 2010 Western epic Red Dead Redemption , and a title that is aiming to take the next step when it comes to delivering a truly immersive open-world experience. Coming off the heels of the previous game -- one which many look back on as one of the best games of the last generation -- it's an understatement to say that Red Dead Redemption 2 has been a long time coming, and even more so to point out the unbearably high expectations that have been placed on it.

For all the genre's advancements in the past decade or more, only a few games have come close to the sort of ultimate, lofty goal of crafting an open-world that truly feels "living." Many open-world games have aimed to become a place where players can not only have the chance to engage with a game world that is ripe with possibility and endless locations to explore, but to really immerse players inside a world and make them feel like a part of it. They want to be a place where players can influence its direction and truly feel like they have an impact on its characters and setting.


We’re finally coming back to those indie games. Gunman Clive is a classic 2D run and gun shooter. Shoot guys, collect power-ups, scroll from left to right, and so on. It’s basic, but what sets it apart is the art style. Better yet imagine if someone took the art style of A-ha’s Take on Me and made a game out of it. It looks like a sketch come to life. I bet if you play that song alongside Gunman Clive everything will match up. Maybe even the devil will appear and rip open time and space itself. Either way: Gunman Clive is a real treat through and thro


Players take on the role of Arthur Morgan, Palworld Advanced Bow who starts the game as the right-hand man to gang leader Dutch van der Linde. After a ferry heist goes awry, the gang is forced to flee the town of Blackwater and live a life on the run from the law and others hellbent on seeing the gangs’ demise. The gang performs various odd jobs and heists to fund their survival, but Dutch’s leadership and decisions eventually begin to take their toll on Arthur, who starts to question Dutch's intentions. _ Red Dead Redemption _ _ 2 _ features many of the characters from the first game – including primary protagonist, John Marston – with the story ultimately tying into the beginning of the original game _


For such a stoic man, John Marston, the protagonist of Red Dead Redemption , was a bit for a clutz. Despite being a frontiersman that should’ve been adapted to the rough terrain of the West, players found their character stumbling around like a drunken fool at the slightest notion of uneven land. It didn’t seem like John Marston had much ability to explore anything other than flat firm ground. Getting a player character that can climb up can ledges and swim across rivers would make for a much more realistic Western character, ready to take on whatever the terrain throws at them. He doesn’t need to have Assassin’s Creed style free running, jumping from tree to tree like a flying squirrel, but a bit more natural movement and flexibility over what terrain the player can traverse would make for a better character and experie


The samurai western you should pay attention to is Red Steel 2 . When the first was revealed as a launch game the hype was through the roof. That was before we knew the limits of motion controls. Not good to say the least. So when a sequel was announced, I was admittedly shocked and a little hesitant. It switched the setting to a Western and even made it into a cel-shaded game. Felt like they were specifically baiting me into a trap, but the results were good. The controls were a lot better thanks to the Wii Motion Plus. There's still a bit of jank there, but again, much better than the original. Just goes to show that developers can learn from their mistakes. Ubisoft is kind of the king of that actually. Remember the first Assassin’s Creed ? Yi

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