We’re finally coming back to those indie games. Gunman Clive is a classic 2D run and gun shooter. Shoot guys, collect power-ups, scroll from left to right, and so on. It’s basic, but what sets it apart is the art style. Better yet imagine if someone took the art style of A-ha’s Take on Me and made a game out of it. It looks like a sketch come to life. I bet if you play that song alongside Gunman Clive everything will match up. Maybe even the devil will appear and rip open time and space itself. Either way: Gunman Clive is a real treat through and thro
Basically, mechanics are what makes the game you play more transparent. Understanding the game takes a lot of time and it does not have to begin with you going through a crash course about it. Just try to understand the basics of the game, for example, every MOBA game has some sort of slang every now and then and learning it can be useful so you can follow it in the future. Also, understanding how the game works, how to farm and how to utilize the map etc. is also very important. Once you have grasped the basics of the game, then you can move on to the next stage in which you actually implement all of your knowledge into the game. It can be overwhelming at first but once you get a good grip, you will have a lot of fun while being pro at
Ever hear of the legend of Lucky Luke? Yeah neither have I, dear readers. That's probably because it’s based on a series of French comics dating back to the late 40s. As obscure as it is I'm surprised there are so many games based on the character. I grabbed one for my favorite console, the Super Nintendo, and was not impressed. It looks good (resembling the comic to a degree), but I wouldn't call it exciting. Lucky Luke is slow as molasses in terms of walking and jumping, which makes platforming a needlessly hard challenge. Shooting is no better either. Worse yet, your objective is not clearly defined in a level. I don't expect games to hold my hand, but give me a break. At least try to be decent to your play
Multiplayer Online Battle Arena or MOBA for short have been around since the time of the time of Sega Genesis, however, this particular genre of video games didn't really kick off until Blizzard, the video game company came out with a bunch of tools called StarEdit for their famous strategy game StarCraft . This allowed visit the following website gaming community to come up with a number of custom maps, among which maps like Aeon of Strife ended up becoming really popular and setting the foundation for future MOBA ga
Westerado started off as a browser game before becoming a bigger thing on Steam and Xbox One as Westerado: Double Barreled . Remember my wish that Law of the West’s mechanics would be transferred into another game? This is it! It’s a basic plot revolving around avenging your family’s murder, but the culprit changes with every playthrough. You gain leads by talking to townsfolk and going on missions. At any time you can pull out your gun in the middle of a conversation. Sometimes this will help get more information while other times it will probably cause you to die especially if you are in town. It may have pixel art, but the game beneath it all is very ambitious, and it nails everything it sets out to
The Wild West is the perfect setting for Rockstar’s Director Mode. Director Mode, made popular by the ridiculous videos created on GTA V , gives players the ability to reload clips and edit the camera to turn playthroughs into cinematic mini movies. With online capabilities, friends would be able to film intense and intricate stories. Getting to recreate scenes from classic Western movies would be a joy. Whether it’s a shootout at the OK Corral in Tombstone or a drawn out train robbery, players are going to feel like the stars of their own Western action movies. Players should even be able to record multiplayer deathmatches and races and turn their closest victories into suspenseful shorts. What better way to show off and brag to friends about sharpshooter ski
A good crop of the games on here started out as Nintendo exclusives to the 3DS, or Wii U. How Nintendo rounded up a bunch of ambitious Western themed games I'll never know, but this one is a dud. A cowboy armadillo that rolls around fighting rock monsters while trying to protect a town is all good on paper, but the execution leaves something to be desired. I’ve never really been a fan of Tower Defense games, but I always give them a fair shake anyway. This game would be good despite that genre, but controlling Dillon with the stylist is frustrating, to say the least. Again I love the idea, and it looks and sounds good on the 3DS, but overall it’s just not fun to p
A surrender is always an option. Sometimes it’s best to play out till the end so that you can learn a lot about the gameplay or your performance in particular. Sometimes a good team fight or a securing an objective can turn the game in your favor, the more the game prolongs, as long as you are playing it with a cool headed-mindset and helping your team, you could always win the match. The more you play the more your focus increases and so does the attention span and once you are in the heat of the moment, you will always give it your best s