Among the weapons included in Zelda , Bombs might be the most situational due to the time delay between taking one out and the actual detonation, although Breath of the Wild combines Bombs with Arrows to make Bomb Arrows, which can deal high amounts of damage to distant enemies. Ocarina of Time also had a variation of Bombs called Bombchus, which would move forwards until they exploded. While the Bombs are the only way to defeat certain enemies depending on the Zelda game, they can serve more purposes beyond being a wea
In a similar vein to Fuse, the Ultrahand ability allows Link to bind objects together, being the method for creating the vehicles previously seen in trailers. Functioning similarly to the previous game's Magnesis ability, Link uses it first to pick up objects, rotate them, and move them around, being able to stick them to the surfaces of other objects once in proximity. In the demonstration, Link creates a rudimentary boat by fusing three logs and two strange mechanical fans, with the fans starting when hit and seemingly operating off of a limited, but replenishing battery gauge similar to Link's own stam
To make up for the Giant Boomerang's slightly lacking attack strength, we'd combine this huge weapon with the Royal Guard's Claymore, another enormous fighting tool that's slightly more damage-heavy. This simple combo could grant your projectile weapon the power it needs to truly be utili
Another classic Zelda tool missing from Breath of the Wild , the Fishing Rod, would give much easier access to another category of Hyrule’s wildlife in Tears of the Kingdom . In BOTW , catching fish, much like other creatures, is achieved with careful timing. That being said, though, bombs are a viable option for expediting the process. Nevertheless, including the Fishing Rod in Breath of the Wild ’s sequel would doubtlessly make catching fish a much more relaxing and enjoyable experience. Notably, it opens the possibility for a minigame that could be playable at any major body of water in the game wo
As the sequel to Breath of the Wild , there are high expectations for Tears of the Kingdom to follow up on the sense of wonder that BOTW provided with its open-world map. The ambitious changes from the developers could make Tears of the Kingdom better than BOTW , and there's some speculation that more classic elements will be returning to TOTK such as traditional Zelda dungeons. Yet even with the game __ expanding on the world created by BOTW , there are iconic weapons from other Zelda games that Tears of the Kingdom needs to incl
Similar to the Hookshot, the Boomerang is a weapon that sacrifices some damage for the sake of utility. The Boomerang can generally be used to defeat or stun enemies, activate distant switches, and bring items to Link. Zelda: Wind Waker and Twilight Princess , which still don't have Switch ports, Increased the usefulness of the Boomerang by allowing players to lock onto multiple targets at once instead of just a single target. Breath of the Wild even included the option to use the Boomerang as a more direct weapon, letting the player brandish it like a sword and perform melee atta
The highly anticipated Legend of zelda Switch 2 upgrades: Breath of the Wild sequel is titled Tears of the Kingdom , and promotional ads for the game so far have shown Link and Zelda traversing an underground cavern, Hyrule castle catastrophically disappearing into the sky, and a sobbing Zelda collapsing into Link's arms.
With this update, the same types of combatants may fight differently depending on their Fused weapon of choice. A recurring theme in the Tears of the Kingdom trailer seems to be that players should expect a heightened need for creative problem-solving. That seems particularly true for in-game combat.
Having debuted in The Legend of Zelda , where players find it in the first dungeon, the Boomerang has made appearances in the majority of Zelda games. Considering that BOTW features several Boomerangs that players can find and use as Link, it seems natural that a direct sequel would also include those weapons or similar versions. If Tears of the Kingdom revisits classic Zelda , then including at least one Boomerang is a necessity due to its long history within the franchise to the point that it's become ico
The Lizalfos of Breath of the Wild don't have every boomerang in the game to themselves – not when there are giant Boomerangs out there to be discovered. These massive, traditionally-shaped boomerangs are slow, but they're also huge enough to wallop enemies as a handheld weapon and cover enough ground when thrown to strike a large group d
At first glance, the land of Hyrule looks near-identical to Breath of the Wild's post-apocalyptic, Guardian-infested map. In the official trailer, you'll notice Link riding around on horseback in the tell-tale green fields of Hyrule's central region.
The ability can also be used on shields and arrows, with the demonstration showing off a mushroom-fused shield, creating an obscuring cloud of smoke when hit, as well as two types of arrows: those fused with White Chuchu Jelly, creating a freezing cloud when fired, and Keese Eyeball-fused homing arrows that track down enemies. Unlike when Link was shown fusing melee weapons however, using Fuse for arrows seemed to pull materials directly from the player's inventory, with a small menu of selectable options popping up - although it seems likely that the ability could be used either way for weapons, shields, and arr